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  • Open Access

    Fun game–based learning improves gross motor skills in early primary school children

    Ahmad Muttaqin Darussalam1, Sugiharto Sugiharto2, Sapto Adi3
    1. State University of Malang , ID
    2. State University of Malang , ID
    3. State University of Malang , ID
    2025-11-23
    doi https://doi.org/10.56003/pessr.v4i3.613
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 23 November 2025
    |
    page 236-249
    Abstract

    Background: Children who face difficulties in gross motor skill development may withdraw from physical activities, experience low self-esteem, and suffer from social anxiety. Physical education plays a vital role in fostering gross motor development, especially when delivered through enjoyable and engaging activities such as fun games.

    Objectives: This study aimed to investigate the impact of fun game–based learning on the development of gross motor skills in early primary school children.

    Methods: The study employed a quasi-experimental design with a non-equivalent control group. A total of 36 second-grade students from SDIT Mutiara Hati in Malang participated in this study. Participants were assigned to one of three groups: a control group, a group-based fun games intervention, and an individual-based fun games intervention. The interventions were implemented three times a week for 30 minutes over a period of seven weeks. Gross motor skills were measured before and after the intervention using the Test of Gross Motor Development–Third Edition (TGMD-3), a reliable and validated instrument. Data were analyzed using homogeneity and normality tests, paired-sample t-tests, one-way ANOVA, and Tukey's HSD post hoc tests, with a significance level set at p < 0.05 (SPSS version 25).

    Results: Both the individual and group fun game–based learning interventions produced significant improvements in gross motor skills compared with the control group (p < 0.05). Moreover, a significant difference was found between the two intervention types, indicating that the mode of fun game delivery influences outcomes (p < 0.05).

    Conclusions: Fun game–based learning, whether delivered individually or in groups, effectively enhances gross motor skills among early primary school children. Additionally, individual fun game–based learning demonstrated a significantly greater improvement compared to group-based learning.
    APA Citation Style
    Darussalam, A. M. , Sugiharto, S. , & Adi, S. (2025). Fun game–based learning improves gross motor skills in early primary school children. Physical Education and Sports: Studies and Research, 236-249. https://doi.org/10.56003/pessr.v4i3.613
  • Open Access

    Association between ADHD symptom severity and motor activity in preschool children: A cross-sectional study

    Adnan Faris Naufal1, Chevanya Diva Titania Davinci2, Anida Azkia Fitri3
    1. Department of Physiotherapy, Faculty of Health Science, Universitas Muhammadiyah Surakarta , ID
    2. Department of Physiotherapy, Faculty of Health Science, Universitas Muhammadiyah Surakarta , ID
    3. Department of Physiotherapy, Faculty of Health Science, Universitas Muhammadiyah Surakarta , ID
    2026-08-24
    doi https://doi.org/10.56003/pessr.v5i2.777
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 24 August 2026
    |
    page 220-232
    Abstract

    Background: Attention-deficit/hyperactivity disorder (ADHD) is a neurodevelopmental disorder characterized by inattention, hyperactivity, and impulsivity. Objective measurement of motor activity may complement parent-reported assessment of ADHD symptoms.

    Objectives: This study aimed to examine the association between ADHD Rating Scale-5 scores and step counts, used as an objective indicator of motor activity, among children aged 4–6 years.

    Methods: A cross-sectional observational study was conducted among 110 children aged 4–6 years selected through purposive sampling. ADHD symptoms were assessed using the parent-completed ADHD Rating Scale-5, while step counts were measured using a digital pedometer during a 15-minute school recess. Data normality was assessed using the Kolmogorov–Smirnov test. Pearson's product–moment correlation was used to examine the association between total ADHD Rating Scale-5 scores and step counts, whereas Spearman's rank correlation was used for the Inattention and Hyperactivity–Impulsivity domain scores.

    Results: Total ADHD Rating Scale-5 scores showed a very strong positive correlation with step counts (r = .865, p < .001). At the domain level, Inattention scores showed a strong positive correlation with step counts (ρ = .756, p < .001), while Hyperactivity–Impulsivity scores showed a very strong positive correlation (ρ = .818, p < .001).

    Conclusions: Higher ADHD symptom scores were strongly associated with higher motor activity, as indicated by step counts, among preschool children. Step-count measurement may provide a simple objective measure that complements parent-reported assessment of ADHD symptoms; however, it should not be interpreted as a diagnostic measure for ADHD.

    APA Citation Style
    Naufal, A. F. , Davinci, C. D. T. , & Fitri, A. A. (2026). Association between ADHD symptom severity and motor activity in preschool children: A cross-sectional study. Physical Education and Sports: Studies and Research, 220-232. https://doi.org/10.56003/pessr.v5i2.777
  • Open Access

    Enhancing locomotor skills in preschoolers through play jump rope

    Nancy Trisari Schiff1, Andy Supriady2
    1. Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Pasundan , ID
    2. Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Pasundan , ID
    2026-04-14
    doi https://doi.org/10.56003/pessr.v5i1.652
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 14 April 2026
    |
    page 135-146
    Abstract

    Background: Fundamental Motor Skills (FMS), particularly in the Locomotor Skills domain, are an essential prerequisite for lifelong physical participation. However, the dominance of a sedentary lifestyle threatens young children's mastery of these skills.

    Objectives: This study aims to test and prove the effectiveness of the jump rope play intervention program in improving locomotor skills in 5–6-year-old children.

    Methods: This research uses a quasi-experimental one-group pretest-posttest design. The sample consisted of 19 males and 11 females, for a total of 30 children. Locomotor skills are measured objectively using the Locomotor subtest of the Test of Gross Motor Development-2 (TGMD-2). The Jump Rope Game intervention was implemented in a structured manner over 8 weeks (3 sessions/week). The data were analyzed using the Paired-Samples T-Test.

    Results: The research results show a highly significant improvement in locomotor skills scores after the intervention. The average score increased from 23.30 on the pretest to 27.87 on the posttest, reflecting a 19.61% increase. The paired-samples t-test yielded a p-value of 0.000 (p<0.05), confirming that the difference between the two measurements was statistically significant.

    Conclusions: Jump rope games have proven to be an effective, efficient, and enjoyable intervention for significantly improving young children's locomotor skills. This research recommends integrating inexpensive, easily accessible play-based activities into the early childhood education curriculum as a practical strategy to support physical literacy and address basic movement deficits.

    APA Citation Style
    Schiff, N. T. , & Supriady, A. (2026). Enhancing locomotor skills in preschoolers through play jump rope. Physical Education and Sports: Studies and Research, 135-146. https://doi.org/10.56003/pessr.v5i1.652
  • Open Access

    Associations between physical activity intensity and motor balance in elementary school students: A sequential explanatory mixed-methods study

    Fahrurrohman Firdaus1, Indra Safari2, Rizal Ahmad Fauzi3
    1. Indonesian University of Education , ID
    2. Indonesian University of Education , ID
    3. Indonesian University of Education , ID
    2026-04-01
    doi https://doi.org/10.56003/pessr.v5i1.706
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 01 April 2026
    |
    page 47-56
    Abstract

    Background: Children in primary school are becoming more sedentary due to advances in digital technology, which may reduce their physical activity levels. The development of motor skills, especially balance, which is an essential feature of children's motor abilities, can be impacted by a lack of physical activity.

    Objectives: This study aimed to examine the association between physical activity intensity and motor balance in elementary school students.

    Methods: This study used a sequential explanatory mixed-methods design. The quantitative phase involved 50 students selected using saturated sampling, while the qualitative phase involved teachers and students selected purposively. Physical activity intensity was measured using the Physical Activity Questionnaire for Older Children (PAQ-C), while motor balance was assessed using the Balance Beam Test. Quantitative data were analyzed using Spearman's rank correlation, and qualitative data were analyzed using thematic analysis in NVivo.

    Results: With a correlation coefficient of r = 0.687 and p < 0.05, the analysis demonstrated a strong, substantial positive link between motor balance levels and physical activity intensity. The intensity of physical activity accounted for 47.2% of motor balance. Qualitative research revealed that students with high levels of physical activity were more likely to engage in active play, such as running outside, cycling, and soccer, which, in turn, indirectly improve balance and postural stability.

    Conclusions: This study demonstrates that physical activity intensity plays an important role in the development of motor balance among elementary school students. These findings highlight the importance of integrating active movement-based learning strategies in physical education programs.

    APA Citation Style
    Firdaus, F. , Safari, I. , & Fauzi, R. A. (2026). Associations between physical activity intensity and motor balance in elementary school students: A sequential explanatory mixed-methods study. Physical Education and Sports: Studies and Research, 47-56. https://doi.org/10.56003/pessr.v5i1.706
  • Open Access

    The effect of game-based learning variations on elementary school students’ straddle jump gymnastics skills

    Fadhilah Nurwahid1, Rizal Ahmad Fauzi2, Adang Sudrazat3
    1. Indonesian University of Education , ID
    2. Indonesian University of Education , ID
    3. Indonesian University of Education , ID
    2026-04-01
    doi https://doi.org/10.56003/pessr.v5i1.705
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 01 April 2026
    |
    page 57-67
    Abstract

    Background: Physical education in primary schools is essential for the development of students' motor skills, including gymnastic abilities such as the straddle leap. In fact, numerous students continue to struggle to execute these movements accurately because of repetitive teaching approaches that fail to engage them actively. Consequently, a more stimulating and diverse educational methodology, including game-based activities, is required.

    Objectives: This study examines the impact of fluctuations in game-based learning on the enhancement of straddle jump gymnastics skills among primary school students.

    Methods: This research employed a quantitative methodology using a pre-experimental framework, namely the One-Group Pretest–Posttest Design. The study population comprised all 40 fourth-grade students at Citungku Elementary School, who were sampled using a total sampling technique. Data were gathered via a practical examination of straddle jump movement proficiency, adhering to the Australian Gymnastic Federation's evaluation criteria, which encompass four components: the initiation, propulsion, suspended posture, and landing. The intervention lasted four weeks and included eight sessions featuring activities such as frog leaps, mirror jumps, rope jumping, and hopscotch, all aimed at training the elements of the straddle jump. The Shapiro-Wilk normality test and paired-samples t-test were conducted in SPSS version 27 for data analysis.

    Results: The study found an improvement in students' capabilities following the implementation of game-based learning modifications. The mean pretest score of 58.00 rose to 74.76 in the posttest. The paired-samples t-test yielded a t value of -9.894 and a p-value of 0.001 (< 0.05), indicating a significant difference between pre- and post-treatment outcomes. This demonstrates that the executed game activities facilitated improvements in students' motor coordination, push-off strength, body control during floating, and landing methods during the straddle jump movement.

    Conclusions: Variations of game-based learning, including frog jumping, mirror jumping, rope jumping, and hopscotch, have demonstrated efficacy in enhancing straddle jumping gymnastics skills among elementary school students while fostering a more dynamic and pleasurable physical learning experience.

    APA Citation Style
    Nurwahid, F. , Fauzi, R. A. , & Sudrazat, A. (2026). The effect of game-based learning variations on elementary school students’ straddle jump gymnastics skills. Physical Education and Sports: Studies and Research, 57-67. https://doi.org/10.56003/pessr.v5i1.705
  • Open Access

    Motor activity and foreign language learning in preschool: A review of movement-based and total physical response interventions

    Manuela Valentini1, Nausicaa Simone2, Alessandro Beretta3
    1. Department of Humanities, University of Urbino Carlo Bo , IT
    2. Department of Humanities, University of Urbino Carlo Bo , IT
    3. Department of Humanities, University of Urbino Carlo Bo , IT
    2026-04-02
    doi https://doi.org/10.56003/pessr.v5i1.694
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 02 April 2026
    |
    page 93-105
    Abstract

    Background: Movement may support early foreign-language learning through embodied learning, but the preschool evidence base is fragmented.

    Objective: To review empirical studies on movement-based and Total Physical Response (TPR) interventions for foreign-language learning in preschool children.

    Method: This study employed a systematic review design based on PRISMA 2020 guidelines, involving database searches and citation tracking to identify empirical studies on movement-based and Total Physical Response (TPR) interventions in preschool foreign-language learning. Studies were screened using predefined eligibility criteria and appraised using the Mixed Methods Appraisal Tool (MMAT). Data from eligible studies were extracted and synthesized narratively due to methodological heterogeneity.

    Results: Eight studies met the inclusion criteria. Across stronger controlled studies, semantically integrated movement generally produced more favorable vocabulary and verbal memory outcomes than sedentary teaching or less integrated movement. Evidence focused specifically on TPR was positive in terms of engagement and short-term learning, but methodologically heterogeneous and less robust.

    Conclusion: Current preschool evidence supports the promise of integrated movement-based language teaching, particularly when movement is tightly aligned with instructional content. However, the evidence base remains small, largely limited to vocabulary-related outcomes, and further rigorous preschool trials are needed to clarify optimal implementation and the distinct contribution of TPR.
    APA Citation Style
    Valentini, M. , Simone, N. , & Beretta, A. (2026). Motor activity and foreign language learning in preschool: A review of movement-based and total physical response interventions. Physical Education and Sports: Studies and Research, 93-105. https://doi.org/10.56003/pessr.v5i1.694
  • Open Access

    Improving physical self-perception and health-related fitness through gamification in physical education: A cluster randomized controlled trial

    Ferdinando Cereda1
    1. The Catholic University of the Sacred Heart in Milan , IT
    2026-03-08
    doi https://doi.org/10.56003/pessr.v5i1.677
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 08 March 2026
    |
    page 7-27
    Abstract

    Background: The global decline in adolescent physical activity necessitates pedagogical innovation to counter disengagement. Traditional norm-referenced physical education (PE) often alienates less skilled students, whereas gamification offers a promising criterion-referenced strategy to enhance motivation and learning.

    Objectives: This study investigated the efficacy of a 12-week gamified didactic intervention on perceived physical self-concept, health-related fitness, and physical activity enjoyment among high school students.

    Methods: A two-arm, parallel-group, cluster randomized controlled trial (Cluster-RCT) was conducted with 210 Italian adolescents (mean age 15.4 ± 0.9 years) nested within 10 intact classes (average cluster size = 21). Intact classes were randomised to an experimental group (gamified ‘MoveQuest’ module, k = 5) or a control group (traditional direct instruction, k = 5). Data were collected using the Revised Physical Self-Perception Profile (PSPP-R-IT), the ALPHA-FIT test battery, and the Physical Activity Enjoyment Scale (PACES). Following a per-protocol analytical approach, Linear mixed models (LMMs) were employed to analyse the data, accounting for the nested structure of the educational setting and handling cluster-level variance intraclass correlation coefficients (ICCs). Significance levels were interpreted considering the multiplicity of outcomes.

    Results: Significant group × time interactions were observed, with the gamified group demonstrating superior improvements in sports competence (d = 0.65), physical self-worth (d = 0.58), and enjoyment (d = 0.82) compared to the control group. Physiologically, the experimental group showed significantly greater gains in cardiorespiratory fitness (V̇O₂ max) and agility, while body attractiveness remained stable in both groups.

    Conclusions: Gamified didactics significantly enhance psychological engagement and specific motor performance parameters by prioritising individual progress over social comparison. This approach represents a valuable pedagogical tool for fostering physical literacy in secondary PE.
    APA Citation Style
    Cereda, F. (2026). Improving physical self-perception and health-related fitness through gamification in physical education: A cluster randomized controlled trial. Physical Education and Sports: Studies and Research, 7-27. https://doi.org/10.56003/pessr.v5i1.677
  • Open Access

    The relationship between arm length and body mass index (BMI) with turbo-throwing performance in elementary school students

    Awaliyah Riskyta Putri1, Siti Nurrochmah2
    1. State University of Malang , ID
    2. State University of Malang , ID
    2025-07-01
    doi https://doi.org/10.56003/pessr.v4i2.563
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 01 July 2025
    |
    page 115-124
    Abstract

    Background: This research is motivated by insufficient scientific research that specifically examines the relationship between arm length and Body Mass Index (BMI) on turbo throwing performance in elementary school students, especially in preparation for the National Student Sports Olympics (O2SN).

    Objectives: This study examines the relationship between arm length and BMI and the turbo-throwing performance of sixth-grade students of State Elementary School Bunulrejo 1 Malang in preparation for the National Student Sports Olympics (O2SN) in 2025.

    Methods: The method used is a quantitative descriptive design with a correlational study. The study population comprised 71 male students, with a sample of 45 male students. The research instrument was a turbo-throwing basic motion performance test, arm length measurement, and Body Mass Index (BMI) measurement. The analysis technique uses inferential statistics in the form of multiple correlation analysis, which is complemented by multiple regression analysis.

    Results: The results were obtained using inferential statistics through multiple correlation analysis. The results of the multiple correlation test obtained a coefficient value = 0.723 and Sig. P = 0.001 < a = 0.05, and the contribution of the variable effectiveness of arm's length to turbo-throwing performance is 46.3%, while BMI is 5.9%, so the variables arm length and BMI provide an effective contribution of 52.2%.

    Conclusions: Arm length and BMI significantly influence turbo-throwing performance. Arm length is the most dominant factor. These results can be a reference for teachers and coaches when selecting O2SNs and coaching athletes at the basic education level. Future researchers are expected to examine other variables that have not been studied to provide a more comprehensive picture of turbo-throwing performance.

    APA Citation Style
    Putri, A. R. , & Nurrochmah, S. (2025). The relationship between arm length and body mass index (BMI) with turbo-throwing performance in elementary school students. Physical Education and Sports: Studies and Research, 115-124. https://doi.org/10.56003/pessr.v4i2.563
  • Open Access

    The association between healthy dietary habits and physical fitness among junior high school students: A rural school case study

    Moch. Yunus1, Yulingga Nanda Hanief2, Muhammad Putra Ramadhan3, Erika Ayu Sylvianingrum4
    1. State University of Malang , ID
    2. State University of Malang , ID
    3. State University of Malang , ID
    4. State University of Malang , ID
    2025-12-30
    doi https://doi.org/10.56003/pessr.v4i3.665
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 30 December 2025
    |
    page 344-354
    Abstract

    Background: The health conditions of the community, particularly in relation to the physical fitness of junior high school students, require serious attention, especially in rural areas that differ significantly from urban areas. Previous research findings on dietary patterns and physical fitness still show inconsistent results.

    Objectives: This study aims to investigate the relationship between healthy eating habits and physical fitness among junior high school students residing in rural areas.

    Methods: This study used a quantitative design with a cross-sectional approach. The research subjects consisted of 27 students from public junior high schools in rural areas, selected through a balanced stratified random sampling process that involved all grade levels. Eating habits were measured using a 24-hour food recall, as it is an effective method for monitoring food intake over a short period. Physical fitness was measured using the Nusantara Student Fitness Test (TKPN), a national standard instrument. Data analysis was performed using descriptive statistics, Spearman's correlation, and linear regression.

    Results: Most of the study participants were underweight with varied eating patterns. The analysis results showed no significant relationship between physical fitness and healthy eating patterns, as indicated by a correlation coefficient of 0.061 and a p-value of 0.764. The small effect size suggests that eating patterns did not have a significant impact on fitness levels in this group of participants.

    Conclusions: The study shows that rural junior high school students achieve their physical fitness through exercise and their exercise-rest patterns and their inherited characteristics rather than their diet.
    APA Citation Style
    Yunus, M. , Hanief, Y. N. , Ramadhan, M. P. , & Sylvianingrum, E. A. (2025). The association between healthy dietary habits and physical fitness among junior high school students: A rural school case study. Physical Education and Sports: Studies and Research, 344-354. https://doi.org/10.56003/pessr.v4i3.665
  • Open Access

    Development and evaluation of an Android-based multimedia application to promote healthy lifestyles in physical education: A study at State Junior High School 29 Semarang

    Galang Yusuf Pujiyanto1, Ibnu Fatkhu Royana2, Muh. Isna Nurdin Wibisana3
    1. Universitas PGRI Semarang , ID
    2. Universitas PGRI Semarang , ID
    3. Universitas PGRI Semarang , ID
    2025-07-23
    doi https://doi.org/10.56003/pessr.v4i2.607
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 23 July 2025
    |
    page 162-174
    Abstract

    Background: The integration of interactive, technology-based media in Physical Education, particularly for teaching health-related content, remains limited despite its potential to enhance student engagement and learning outcomes.

    Objectives: This study aims to address this gap by developing and evaluating the effectiveness of an Android-based multimedia learning application, "Healthy Habits," designed to support the delivery of healthy lifestyle materials in Physical Education, Sports, and Health (Physical Education) subjects at the junior high school level.

    Methods: The research employed a research and development (R&D) approach, involving expert validation from media and content specialists and usability trials with teachers and students.

    Results: Validation results indicated a "Good" rating from the material expert (average score: 4.05) and a "Very Good" rating from the media expert (average score: 4.24), confirming the application's content quality and technical feasibility. Teacher evaluations also yielded a "Good" rating (average score: 4.07). Student trials produced positive responses, with small group testing receiving a "Very Good" rating (average score: 3.29), which increased to 4.23 ("Very Good") in large group testing. An effectiveness test assessing cognitive, affective, and psychomotor learning outcomes showed an average score of 85.6%, categorized as "Very Good." These findings demonstrate the feasibility and effectiveness of "Healthy Habits" as a digital learning tool for promoting healthy lifestyles in secondary school students.

    Conclusions: The application offers practical value for educators and curriculum developers seeking to integrate mobile technology into Physical Education. Future studies are encouraged to explore the implementation of this application in varied educational contexts and its potential integration across other subject areas.

    APA Citation Style
    Pujiyanto, G. Y. , Royana, I. F. , & Wibisana, M. I. N. (2025). Development and evaluation of an Android-based multimedia application to promote healthy lifestyles in physical education: A study at State Junior High School 29 Semarang. Physical Education and Sports: Studies and Research, 162-174. https://doi.org/10.56003/pessr.v4i2.607
  • Open Access

    The effect of resistance band training on the forehand smash speed of youth male badminton singles players

    Danan Satria Rahadhi1, Yopi Kusdinar2, Patriana Nurmansyah Awwaludin3, Mulyana Mulyana 4
    1. Indonesia University of Education , ID
    2. Indonesia University of Education , ID
    3. Indonesia University of Education , ID
    4. Indonesia University of Education , ID
    2025-04-30
    doi https://doi.org/10.56003/pessr.v4i1.524
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 30 April 2025
    |
    page 60-70
    Abstract

    Background: Forehand smash shots kill opponents with explosive blows in a badminton game.  In hitting a forehand smash, there are several problems, one of which is the speed of the punch.

    Objectives: This study is designed to investigate and identify alternative exercises that can enhance the speed of smash shots. The findings of this study are expected to provide valuable insights for athletes and trainers, aiding in the development of effective training programs.

    Methods: The research method used in this study is an experimental method with a quantitative approach and a Two Group Pretest-Posttest Design research design. The population in this study were PB Pasundan Bandung badminton athletes, totaling 30 athletes, with a sample of 20 people using a purposive sampling technique. The instrument in this study used a smash shot speed test using the Velocity Speed Gun tool. The data was processed and analyzed using the normality test with Shapiro-Wilk and then analyzed using the independent t-test with SPSS 23.

    Results: The T-test value is with a Sig value. (2-tailed) of 0.00, based on the test results, the Sig value. (2-tailed) <0.05 so that H0 is rejected. So, resistance band training has a significant effect on increasing the speed of forehand smash shots.

    Conclusions: In conclusion, the consistent use of resistance bands in training sessions could be a game-changer in boosting the speed of forehand smash shots for badminton athletes. These results strongly advocate integrating resistance band training into early-stage badminton training programs. Future studies could further explore its long-term effects and application across different age groups, fostering hope for the continued evolution of training methods in badminton.

    APA Citation Style
    Rahadhi, D. S. , Kusdinar, Y. , Awwaludin, P. N. , & Mulyana , M. (2025). The effect of resistance band training on the forehand smash speed of youth male badminton singles players. Physical Education and Sports: Studies and Research, 60-70. https://doi.org/10.56003/pessr.v4i1.524
  • Open Access

    Impact of five-cone and ladder drill training on agility among U15 football athletes

    Pupuh Harya Prembanyu1, Agus Wiyanto2, Setiyawan Setiyawan3
    1. Universitas PGRI Semarang , ID
    2. Universitas PGRI Semarang , ID
    3. Universitas PGRI Semarang , ID
    2025-11-26
    doi https://doi.org/10.56003/pessr.v4i3.633
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 26 November 2025
    |
    page 266-274
    Abstract

    Background: Although it may seem simple, soccer has complex characteristics, which is why many children are attracted to training at soccer schools. Agility is a crucial aspect of the game, as it enables a player to move quickly, evade opponents, and control the ball effectively. At the Pemalang Regency Bina Talenta Soccer School (SSB), agility training is not conducted optimally and has not been implemented systematically with effective methods. Therefore, exercises such as the five-cone and ladder drills need to be implemented to improve player agility more effectively.

    Objectives: This study aims to examine the impact of five-cone and ladder drill training on the agility of U15 football athletes.

    Methods: This study used a quantitative descriptive method with a quasi-experimental approach. The experimental design was a pretest-posttest in two groups. The sampling technique used was purposive sampling with 20 players participating in a four-week training program. The instrument to measure agility was the Illinois Agility Test, with a validity level of r = 0.87. The measurement data were analyzed using a difference test with the help of SPSS software version 29.0.

    Results: The five-cone drill and the ladder drill had a significant effect on agility, as both exercises had a significance value of <0.05. The five-cone drill was more effective than the ladder drill. This was due to the difference in scores between the five-cone drill, which increased by 1.04, and the ladder drill, which increased by 0.84.

    Conclusions: Both training methods are effective in improving agility and can be integrated into school-based football training programs. Furthermore, the results of implementing these methods can enhance player performance and provide a valuable source of new knowledge for future researchers on agility in SSB players.

    APA Citation Style
    Prembanyu, P. H. , Wiyanto, A. , & Setiyawan, S. (2025). Impact of five-cone and ladder drill training on agility among U15 football athletes. Physical Education and Sports: Studies and Research, 266-274. https://doi.org/10.56003/pessr.v4i3.633
  • Open Access

    Development and evaluation of a web-based interactive flashcard tool (Aero’Zen) for low-impact rhythmic activity instruction in physical education

    Zenny Ni'matul Ulya1, Donny Anhar Fahmi2, Ibnu Fatkhu Royana3
    1. Department of Physical Education, Faculty of Social Sciences and Physical Education, Universitas PGRI Semarang , ID
    2. Department of Physical Education, Faculty of Social Sciences and Physical Education, Universitas PGRI Semarang , ID
    3. Department of Physical Education, Faculty of Social Sciences and Physical Education, Universitas PGRI Semarang , ID
    2026-08-31
    doi https://doi.org/10.56003/pessr.v5i2.761
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 31 August 2026
    |
    page 233-247
    Abstract

    Background: Teaching rhythmic activities in physical education continues to face challenges due to the limited availability of visual learning aids that demonstrate movements systematically, repeatedly, and accessibly.

    Objectives: This study aimed to develop and evaluate Aero’Zen, a web-based interactive flashcard tool integrating movement illustrations, QR codes, and demonstration videos for basic low-impact rhythmic activities.

    Methods: This research and development study employed the ADDIE model. Following product development and expert validation, learning outcomes were evaluated using a one-group pretest–posttest pre-experimental design involving 30 tenth-grade students at SMK Negeri 2 Semarang. Product feasibility was assessed by media experts, subject matter experts, and a physical education practitioner. Pretest and posttest scores were analyzed using the Shapiro–Wilk test for normality and paired-samples t-tests, with the significance level set at α = .05.

    Results: Aero’Zen was rated highly suitable by media experts (95.75%), subject matter experts (94.50%), and a physical education practitioner (88.75%). Mean scores increased from 75.40 to 89.97 in the cognitive domain, from 28.80 to 32.77 in the affective domain, and from 19.87 to 32.00 in the psychomotor domain. Paired-samples t-tests revealed significant differences between pretest and posttest scores across all three domains (all p < .001).

    Conclusions: Aero’Zen is a highly suitable web-based learning medium with the potential to support students’ cognitive, affective, and psychomotor learning outcomes, including movement coordination and performance, in low-impact rhythmic activities. Its integrated flashcards, QR-code access, and demonstration videos provide a flexible resource for repeated and independent learning. Future studies should use randomized controlled trials with larger and more diverse samples to strengthen causal inference and generalizability.

    APA Citation Style
    Ulya, Z. N. , Fahmi, D. A. , & Royana, I. F. (2026). Development and evaluation of a web-based interactive flashcard tool (Aero’Zen) for low-impact rhythmic activity instruction in physical education. Physical Education and Sports: Studies and Research, 233-247. https://doi.org/10.56003/pessr.v5i2.761
  • Open Access

    Teaching personal and social responsibility: An analysis of TPSR-based behaviors in physical education

    Rama Adha Septiana1, Tite Juliantine2
    1. Indonesia University of Education , ID
    2. Indonesia University of Education , ID
    2025-12-30
    doi https://doi.org/10.56003/pessr.v4i3.647
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 30 December 2025
    |
    page 332-343
    Abstract

    Background: The rapid growth of online gaming among students has raised concerns regarding behavioral regulation, responsibility, and social interaction in educational contexts.

    Objectives: This study aims to systematically review empirical research on the Teaching Personal and Social Responsibility (TPSR) model and student behavioral outcomes, and to explore its potential implications for online gaming and digital behavior contexts.

    Methods: A literature review was conducted using SAGE Journals and Taylor & Francis Online databases, selected due to their strong coverage of peer-reviewed research relevant to physical education and pedagogy. The search covered publications from 2014 to 2024 using the keywords “TPSR” AND “student” AND “behavior” AND (“online game” OR “gaming”). Inclusion criteria were: (1) peer-reviewed international journal articles, (2) empirical or review studies addressing TPSR and student behavior, (3) student populations, and (4) publication within the last ten years. Articles that did not explicitly address TPSR-based behavioral outcomes were excluded. From 43 initial records, 4 articles met the inclusion criteria and were synthesized using narrative synthesis.

    Results: The included studies primarily focused on TPSR implementation in physical education contexts, emphasizing behavioral responsibility, psychosocial mechanisms, and pedagogical approaches. Of the four studies, two employed quasi-experimental designs, one used survey methods, and one adopted a literature review approach. Overall, the findings indicate that TPSR-based learning is associated with improvements in personal and social responsibility, positive behavior regulation, and supportive learning climates, although direct evidence linking TPSR to online gaming behavior remains limited.

    Conclusions: The findings suggest that TPSR offers a promising pedagogical framework for fostering responsible behavior and social regulation among students in the digital era.
    APA Citation Style
    Septiana, R. A. , & Juliantine, T. (2025). Teaching personal and social responsibility: An analysis of TPSR-based behaviors in physical education. Physical Education and Sports: Studies and Research, 332-343. https://doi.org/10.56003/pessr.v4i3.647
  • Open Access

    Medical observations and injury analysis: All Girls Touch Rugby Championship 2024

    Mohamad Nizam Nazarudin1, Yong Qin Tan2, Ardo Okilanda3, Yovhandra Ockta4, Reshandi Nugraha5
    1. National University of Malaysia , MY
    2. National University of Malaysia , MY
    3. State University of Padang , ID
    4. Universitas Teuku Umar , ID
    5. UniversitasPendidikan Indonesia , ID
    2025-04-04
    doi https://doi.org/10.56003/pessr.v4i1.495
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 04 April 2025
    |
    page 32-45
    Abstract

    Background: Touch rugby is a high-intensity, non-contact sport requiring agility, speed, and coordination. This study analyzes injury distribution, treatment effectiveness, and preventive measures among youth touch rugby players.

    Objectives: This study examined injury patterns among adolescent female athletes during the 2024 All-Girls Touch Rugby Championship (AGTR 2024).

    Methods: A retrospective observational study was conducted using medical reports from the two-day All-Girls Touch Rugby Championship 2024 (AGTR 2024) at Universiti Putra Malaysia. The study examined 484 female athletes (ages 9–18 years), with 176 injuries recorded and categorized as soft tissue injuries (52.3%), abrasions (23.9%), and sprains (14.2%). Descriptive statistics were used to assess injury distribution, while chi-square analysis (χ² = 10.45, p < 0.01) evaluated the relationship between injury type and age group.

    Results: Younger players (10–14 years) sustained more abrasions (60%), whereas older athletes (15–18 years) had a higher incidence of soft tissue injuries (68%). Injuries increased by 66.7% on Day 2, highlighting the impact of cumulative fatigue and tournament intensity. Ice therapy (68%) and bandaging (55%) were the most utilized treatments, with only 7% of cases requiring outpatient referrals.

    Conclusions: Findings underscore the need for structured warm-ups, enhanced hydration protocols, and targeted strength training to reduce injury risks. The study emphasizes the role of injury surveillance, playing surface improvements, and gender-specific training programs in preventing injuries and enhancing athlete safety. Implementing evidence-based preventive strategies can promote the long-term development and sustainability of touch rugby for adolescent athletes. Future research should focus on longitudinal injury tracking and tailored intervention strategies.

    APA Citation Style
    Nazarudin, M. N. , Tan, Y. Q. , Okilanda, A. , Ockta, Y. , & Nugraha, R. (2025). Medical observations and injury analysis: All Girls Touch Rugby Championship 2024. Physical Education and Sports: Studies and Research, 32-45. https://doi.org/10.56003/pessr.v4i1.495
  • Open Access

    Weightlifting coaches' and athletes' understanding of injury prevention programs: a case study of Lumajang and Malang

    Muhammad Izzan Atmagara1, Yulingga Nanda Hanief2
    1. State University of Malang , ID
    2. State University of Malang , ID
    2025-09-21
    doi https://doi.org/10.56003/pessr.v4i2.601
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 21 September 2025
    |
    page 222-235
    Abstract

    Background: Weightlifting is a high-intensity sport with a high risk of injuries due to improper technique, insufficient warm-up, and excessive training loads.

    Objectives: This study explores the understanding, strategies, and barriers of weightlifting coaches and athletes in Lumajang District and Malang City related to implementing injury prevention programs in performance sports.

    Methods: This study used a qualitative case study approach. Participants were selected using purposive sampling, consisting of weightlifting coaches with at least one year of experience and athletes who had trained and competed at the regional level. Data were collected through interviews, observations, and document analysis, while data were analyzed using the Miles and Huberman model, including reduction, presentation, and conclusion.

    Results: The results showed that coaches and athletes emphasized dynamic warm-ups, core and back strengthening exercises, and correct lifting techniques as the main strategies to prevent injuries. However, limitations in facilities, literature access, and training variety were identified as barriers to implementing optimal injury prevention programs.

    Conclusions: This study concludes that effective injury prevention in weightlifting requires structured warm-up routines, individualized training programs, and adequate supporting equipment. Strengthening coaches’ knowledge and providing better facilities are crucial to minimize injuries and enhance athlete performance.
    APA Citation Style
    Atmagara, M. I. , & Hanief, Y. N. (2025). Weightlifting coaches' and athletes' understanding of injury prevention programs: a case study of Lumajang and Malang. Physical Education and Sports: Studies and Research, 222-235. https://doi.org/10.56003/pessr.v4i2.601
  • Open Access

    Performance anxiety among student table tennis players

    Yumna Wahyuningsih1, Ibnu Fatkhu Royana2, Galih Dwi Pradipta3
    1. Universitas PGRI Semarang , ID
    2. Universitas PGRI Semarang , ID
    3. Universitas PGRI Semarang , ID
    2025-12-18
    doi https://doi.org/10.56003/pessr.v4i3.618
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 18 December 2025
    |
    page 318-331
    Abstract

    Background: Anxiety is a common psychological factor that significantly affects athletic performance, especially in competitive settings. Student-athletes face dual pressures from academic responsibilities and athletic commitments, making them vulnerable to performance anxiety that can impair focus, concentration, and decision-making.

    Objectives: This study aims to analyze performance anxiety among table tennis athletes in the Student Activity Unit (UKM) of Universitas PGRI Semarang and to examine differences in performance evaluation outcomes based on sources from internal and external factors.

    Methods: A comparative quantitative design with a cross-sectional approach was used. Fifty athletes participated (n=25 assessed by internal factors, n=25 assessed by external factors). Anxiety/performance was measured using a self-report questionnaire consisting of 15 Likert-scale items (1-5 scale) validated by three sport psychology experts. Data were analyzed using one-way ANOVA after confirming normality (Shapiro-Wilk test) and homogeneity (Levene's test).

    Results: The internal group had a higher mean score (M = 3.64, SD = 0.86) compared to the external group (M = 3.07, SD = 0.86). ANOVA revealed a statistically significant difference, F(1,48) = 4.92, p = 0.031, η² = 0.093, with an estimated Cohen's d of approximately 0.66, indicating a medium effect size. These findings indicate that anxiety factors affect athletes' performance, with internal factors tending to score higher than external factors.

    Conclusions: This study concludes that anxiety affects the performance of table tennis athletes in the Student Activity Unit (UKM) at Universitas PGRI Semarang. Specifically, internal factors such as self-confidence and perfectionism have been proven to have a greater impact than external factors.
    APA Citation Style
    Wahyuningsih, Y. , Royana, I. F. , & Pradipta, G. D. (2025). Performance anxiety among student table tennis players. Physical Education and Sports: Studies and Research, 318-331. https://doi.org/10.56003/pessr.v4i3.618
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