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  • Open Access

    Integrating technology in physical education: The impact of TPACK-based tactical and technical approaches on football skills and student motivation

    Defri Mulyana1, Adang Suherman2, Komarudin Komarudin3, Bambang Abduljabar4, Fegie Rizkia Mulyana5
    1. Indonesia University of Education , ID
    2. Indonesia University of Education , ID
    3. Indonesia University of Education , ID
    4. Indonesia University of Education , ID
    5. Siliwangi University , ID
    2025-05-14
    doi https://doi.org/10.56003/pessr.v4i1.523
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 14 May 2025
    |
    page 71-82
    Abstract

    Background: Motivation and skill development are vital in physical education, particularly football. Tactical learning emphasizes decision-making and game understanding, while technical learning focuses on mastering fundamental skills.

    Objectives: This study aimed to analyze the impact of a TPACK-based tactical and technical learning approach on student motivation and football skill acquisition among high school students in Tasikmalaya.

    Methods: The study applied the TPACK framework—integrating Technological, Pedagogical, and Content Knowledge—in designing the learning model. Using an experimental method with a pre-test–post-test design, 30 students were divided into two groups. Motivation was assessed via a Likert-scale questionnaire, while football skills (passing, heading, dribbling, shooting, and playing ability) were evaluated through standardized tests. Data were analyzed using paired and independent t-tests with a significance level of p < 0.05.

    Results: The technical approach significantly enhanced basic football skills, notably heading (t = 8.47) and shooting (t = 8.29), proving its effectiveness in improving fundamental competencies. Conversely, the tactical approach showed a notable increase in student motivation (t = 4.98) and playing ability (t = 5.94), reflecting its strength in fostering strategic understanding and engagement. TPACK integration further reinforced both approaches through effective use of technology.

    Conclusions: The study highlights the importance of combining tactical and technical approaches to promote holistic student development. Continued research is needed to explore the long-term effects and potential of integrating diverse technological tools in physical education.

    APA Citation Style
    Mulyana, D. , Suherman, A. , Komarudin, K. , Abduljabar, B. , & Mulyana, F. R. (2025). Integrating technology in physical education: The impact of TPACK-based tactical and technical approaches on football skills and student motivation. Physical Education and Sports: Studies and Research, 71-82. https://doi.org/10.56003/pessr.v4i1.523
  • Open Access

    Global trends of gamification in enhancing students’ social skills in physical education (2015–2025)

    Rajip Mustafillah Rusdiyanto1, Ari Wibowo Kurniawan2
    1. State University of Malang , ID
    2. State University of Malang , ID
    2025-07-01
    doi https://doi.org/10.56003/pessr.v4i2.598
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 01 July 2025
    |
    page 125-138
    Abstract

    Background: The development of digital technology has triggered a more interactive learning transformation through gamification, namely using game elements to increase students' motivation, engagement, and social skills, such as cooperation, communication, empathy, and problem solving.

    Objectives: This study aims to analyze global research trends on gamification in enhancing students' social skills, particularly in physical education, through a bibliometric analysis from 2015 to 2025.

    Methods: This study employed a bibliometric design. Data were retrived from the Scopus database on April 22, 2025, using specific keywords: (gamification OR gamified learning OR game-base-based learning) AND ("physical education" OR "PE class" OR "sport education") AND (social skills" OR "social competence" OR "social interaction") AND (elementary school" OR "primary school" OR "midle school" OR "junior high school" OR "high school" OR "secondary school" From an initial 120 documents, 47 met the inclusion criteria. VOSViewer was used to analyze keyword co-occurrence, visualize trends, and identify thematic clusters by completely counting on all keywords with at least two documents per author.

    Results: 47 relevant articles were identified, with publication peaking in 2020. Keyword analysis revealed five main thematic clusters: gamification in education, digital game-based learning, collaborative learning, emerging technologies, and motivation. The most frequent keywords were game-based learning (n=12), gamification (n=9), and students (n=8). The University of Patras emerged as the most productive institution, while the leading journal was the International Journal of Learning, Teaching and Educational Research.

    Conclusions: Although research on gamification has grown significantly, its application in physical education remains underexplored. This study reveals a gap in leveraging gamification to develop students' social skills in physical education. Future research should focus on integrating gamification in this context while considering sociocultural and technological factors to ensure inclusive and effective implementation.

    APA Citation Style
    Rusdiyanto, R. M. , & Kurniawan, A. W. (2025). Global trends of gamification in enhancing students’ social skills in physical education (2015–2025). Physical Education and Sports: Studies and Research, 125-138. https://doi.org/10.56003/pessr.v4i2.598
  • Open Access

    Development and evaluation of a web-based interactive flashcard tool (Aero’Zen) for low-impact rhythmic activity instruction in physical education

    Zenny Ni'matul Ulya1, Donny Anhar Fahmi2, Ibnu Fatkhu Royana3
    1. Department of Physical Education, Faculty of Social Sciences and Physical Education, Universitas PGRI Semarang , ID
    2. Department of Physical Education, Faculty of Social Sciences and Physical Education, Universitas PGRI Semarang , ID
    3. Department of Physical Education, Faculty of Social Sciences and Physical Education, Universitas PGRI Semarang , ID
    2026-08-31
    doi https://doi.org/10.56003/pessr.v5i2.761
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 31 August 2026
    |
    page 233-247
    Abstract

    Background: Teaching rhythmic activities in physical education continues to face challenges due to the limited availability of visual learning aids that demonstrate movements systematically, repeatedly, and accessibly.

    Objectives: This study aimed to develop and evaluate Aero’Zen, a web-based interactive flashcard tool integrating movement illustrations, QR codes, and demonstration videos for basic low-impact rhythmic activities.

    Methods: This research and development study employed the ADDIE model. Following product development and expert validation, learning outcomes were evaluated using a one-group pretest–posttest pre-experimental design involving 30 tenth-grade students at SMK Negeri 2 Semarang. Product feasibility was assessed by media experts, subject matter experts, and a physical education practitioner. Pretest and posttest scores were analyzed using the Shapiro–Wilk test for normality and paired-samples t-tests, with the significance level set at α = .05.

    Results: Aero’Zen was rated highly suitable by media experts (95.75%), subject matter experts (94.50%), and a physical education practitioner (88.75%). Mean scores increased from 75.40 to 89.97 in the cognitive domain, from 28.80 to 32.77 in the affective domain, and from 19.87 to 32.00 in the psychomotor domain. Paired-samples t-tests revealed significant differences between pretest and posttest scores across all three domains (all p < .001).

    Conclusions: Aero’Zen is a highly suitable web-based learning medium with the potential to support students’ cognitive, affective, and psychomotor learning outcomes, including movement coordination and performance, in low-impact rhythmic activities. Its integrated flashcards, QR-code access, and demonstration videos provide a flexible resource for repeated and independent learning. Future studies should use randomized controlled trials with larger and more diverse samples to strengthen causal inference and generalizability.

    APA Citation Style
    Ulya, Z. N. , Fahmi, D. A. , & Royana, I. F. (2026). Development and evaluation of a web-based interactive flashcard tool (Aero’Zen) for low-impact rhythmic activity instruction in physical education. Physical Education and Sports: Studies and Research, 233-247. https://doi.org/10.56003/pessr.v5i2.761
  • Open Access

    Development and evaluation of an Android-based multimedia application to promote healthy lifestyles in physical education: A study at State Junior High School 29 Semarang

    Galang Yusuf Pujiyanto1, Ibnu Fatkhu Royana2, Muh. Isna Nurdin Wibisana3
    1. Universitas PGRI Semarang , ID
    2. Universitas PGRI Semarang , ID
    3. Universitas PGRI Semarang , ID
    2025-07-23
    doi https://doi.org/10.56003/pessr.v4i2.607
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 23 July 2025
    |
    page 162-174
    Abstract

    Background: The integration of interactive, technology-based media in Physical Education, particularly for teaching health-related content, remains limited despite its potential to enhance student engagement and learning outcomes.

    Objectives: This study aims to address this gap by developing and evaluating the effectiveness of an Android-based multimedia learning application, "Healthy Habits," designed to support the delivery of healthy lifestyle materials in Physical Education, Sports, and Health (Physical Education) subjects at the junior high school level.

    Methods: The research employed a research and development (R&D) approach, involving expert validation from media and content specialists and usability trials with teachers and students.

    Results: Validation results indicated a "Good" rating from the material expert (average score: 4.05) and a "Very Good" rating from the media expert (average score: 4.24), confirming the application's content quality and technical feasibility. Teacher evaluations also yielded a "Good" rating (average score: 4.07). Student trials produced positive responses, with small group testing receiving a "Very Good" rating (average score: 3.29), which increased to 4.23 ("Very Good") in large group testing. An effectiveness test assessing cognitive, affective, and psychomotor learning outcomes showed an average score of 85.6%, categorized as "Very Good." These findings demonstrate the feasibility and effectiveness of "Healthy Habits" as a digital learning tool for promoting healthy lifestyles in secondary school students.

    Conclusions: The application offers practical value for educators and curriculum developers seeking to integrate mobile technology into Physical Education. Future studies are encouraged to explore the implementation of this application in varied educational contexts and its potential integration across other subject areas.

    APA Citation Style
    Pujiyanto, G. Y. , Royana, I. F. , & Wibisana, M. I. N. (2025). Development and evaluation of an Android-based multimedia application to promote healthy lifestyles in physical education: A study at State Junior High School 29 Semarang. Physical Education and Sports: Studies and Research, 162-174. https://doi.org/10.56003/pessr.v4i2.607
  • Open Access

    Unveiling the digital gym: A phenomenological dive into online physical education pedagogy

    Princes Lloyda Peralta1
    1. Saint Louis College , PH
    2025-04-04
    doi https://doi.org/10.56003/pessr.v4i1.474
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 04 April 2025
    |
    page 15-31
    Abstract

    Background: The COVID-19 pandemic necessitated a rapid shift to online learning, posing significant challenges for traditionally hands-on subjects like Physical Education (PE). Limited student engagement, digital accessibility issues, and the need for pedagogical adaptation became major concerns for PE instructors.

    Objectives: This study aims to explore the lived experiences of PE instructors in adapting to online instruction, identifying the strategies, challenges, and innovations they employed to maintain instructional effectiveness.

    Methods: A qualitative research design utilizing Interpretative Phenomenological Analysis (IPA) was adopted to gain deep insights into instructors’ experiences. Purposive sampling was used to select seven PE instructors from urban and rural institutions, ensuring diverse teaching contexts. Data were collected through semi-structured interviews, and thematic analysis was conducted to identify key adaptation strategies.

    Results: Five major themes emerged from the findings: (1) Adaptation to Online Instruction, where instructors restructured their teaching approaches to accommodate digital platforms; (2) Effective Use of Digital Tools, emphasizing the role of online resources in enhancing instructional delivery; (3) Innovative Approaches to Engagement, detailing gamification techniques and interactive pedagogies; (4) Equitable Access Strategies, addressing disparities in internet connectivity and learning resources; and (5) Assessment of Success and Progress, highlighting novel evaluation methods tailored for online PE instruction. These themes collectively form the "Navigating Instructional Delivery Through Innovation, Technology, Engagement, and Equity" framework.

    Conclusions: The study provides valuable insights into how PE instructors have innovatively adapted to online learning, ensuring student engagement and equitable access to education. The findings offer implications for policy-making, teacher training programs, and the future integration of technology in PE instruction. Future research should explore student perspectives and the long-term impact of digital PE on learning outcomes.

    APA Citation Style
    Peralta, P. L. (2025). Unveiling the digital gym: A phenomenological dive into online physical education pedagogy. Physical Education and Sports: Studies and Research, 15-31. https://doi.org/10.56003/pessr.v4i1.474
  • Open Access

    Improving martial arts education through gamified learning: The case of Pencak Silat with Quizizz

    M. Gusti Ariadi1, Wahyu Indra Bayu2, Soleh Solahuddin3
    1. Sriwijaya University , ID
    2. Sriwijaya University , ID
    3. Sriwijaya University , ID
    2025-08-09
    doi https://doi.org/10.56003/pessr.v4i2.579
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 09 August 2025
    |
    page 186-194
    Abstract

    Background: The use of digital media in learning is an innovative effort to improve the quality of the teaching and learning process, including in physical education, particularly in the subject of Pencak Silat

    Objectives: This study aims to determine the effect of using the Quizizz application on the learning outcomes of Pencak Silat among students at Public Senior High School 1 Indralaya Selatan.

    Methods: This research was conducted using a quantitative approach. The design used is a one-group pretest-posttest design. In this design, students are given a pretest before treatment, followed by a learning treatment using Quizizz media. After the treatment is completed, a posttest is administered. The population in this study consists of all 11th-grade students at Senior High School 1 Indralaya Selatan, totaling 149 students. From that population, a simple random sample of 30 students will be taken to serve as the research sample. The research instruments include a cognitive test in the form of multiple-choice questions and a psychomotor test in the form of basic pencak silat technique practice. Then the data were analyzed using the Shapiro-Wilk normality test to ensure data distribution, followed by a paired sample t-test using IBM SPSS Statistics version 30.0.0.0 (172) software.

    Results: The analysis shows a significant increase in pretest to posttest scores, both in cognitive aspects (from an average of 37.87 to 58.83) and psychomotor aspects (from an average of 5.43 to 8.70). In the paired sample t-test, the significance value showed <0.001, indicating a significant effect of Quizizz media on students' learning outcomes.

    Conclusions: This research concludes that the Quizizz application effectively enhances the understanding of concepts and fundamental movement skills of pencak silat in a fun and interactive way.

    APA Citation Style
    Ariadi, M. G. , Bayu, W. I. , & Solahuddin, S. (2025). Improving martial arts education through gamified learning: The case of Pencak Silat with Quizizz. Physical Education and Sports: Studies and Research, 186-194. https://doi.org/10.56003/pessr.v4i2.579
  • Open Access

    Fun game–based learning improves gross motor skills in early primary school children

    Ahmad Muttaqin Darussalam1, Sugiharto Sugiharto2, Sapto Adi3
    1. State University of Malang , ID
    2. State University of Malang , ID
    3. State University of Malang , ID
    2025-11-23
    doi https://doi.org/10.56003/pessr.v4i3.613
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 23 November 2025
    |
    page 236-249
    Abstract

    Background: Children who face difficulties in gross motor skill development may withdraw from physical activities, experience low self-esteem, and suffer from social anxiety. Physical education plays a vital role in fostering gross motor development, especially when delivered through enjoyable and engaging activities such as fun games.

    Objectives: This study aimed to investigate the impact of fun game–based learning on the development of gross motor skills in early primary school children.

    Methods: The study employed a quasi-experimental design with a non-equivalent control group. A total of 36 second-grade students from SDIT Mutiara Hati in Malang participated in this study. Participants were assigned to one of three groups: a control group, a group-based fun games intervention, and an individual-based fun games intervention. The interventions were implemented three times a week for 30 minutes over a period of seven weeks. Gross motor skills were measured before and after the intervention using the Test of Gross Motor Development–Third Edition (TGMD-3), a reliable and validated instrument. Data were analyzed using homogeneity and normality tests, paired-sample t-tests, one-way ANOVA, and Tukey's HSD post hoc tests, with a significance level set at p < 0.05 (SPSS version 25).

    Results: Both the individual and group fun game–based learning interventions produced significant improvements in gross motor skills compared with the control group (p < 0.05). Moreover, a significant difference was found between the two intervention types, indicating that the mode of fun game delivery influences outcomes (p < 0.05).

    Conclusions: Fun game–based learning, whether delivered individually or in groups, effectively enhances gross motor skills among early primary school children. Additionally, individual fun game–based learning demonstrated a significantly greater improvement compared to group-based learning.
    APA Citation Style
    Darussalam, A. M. , Sugiharto, S. , & Adi, S. (2025). Fun game–based learning improves gross motor skills in early primary school children. Physical Education and Sports: Studies and Research, 236-249. https://doi.org/10.56003/pessr.v4i3.613
  • Open Access

    Teaching personal and social responsibility: An analysis of TPSR-based behaviors in physical education

    Rama Adha Septiana1, Tite Juliantine2
    1. Indonesia University of Education , ID
    2. Indonesia University of Education , ID
    2025-12-30
    doi https://doi.org/10.56003/pessr.v4i3.647
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 30 December 2025
    |
    page 332-343
    Abstract

    Background: The rapid growth of online gaming among students has raised concerns regarding behavioral regulation, responsibility, and social interaction in educational contexts.

    Objectives: This study aims to systematically review empirical research on the Teaching Personal and Social Responsibility (TPSR) model and student behavioral outcomes, and to explore its potential implications for online gaming and digital behavior contexts.

    Methods: A literature review was conducted using SAGE Journals and Taylor & Francis Online databases, selected due to their strong coverage of peer-reviewed research relevant to physical education and pedagogy. The search covered publications from 2014 to 2024 using the keywords “TPSR” AND “student” AND “behavior” AND (“online game” OR “gaming”). Inclusion criteria were: (1) peer-reviewed international journal articles, (2) empirical or review studies addressing TPSR and student behavior, (3) student populations, and (4) publication within the last ten years. Articles that did not explicitly address TPSR-based behavioral outcomes were excluded. From 43 initial records, 4 articles met the inclusion criteria and were synthesized using narrative synthesis.

    Results: The included studies primarily focused on TPSR implementation in physical education contexts, emphasizing behavioral responsibility, psychosocial mechanisms, and pedagogical approaches. Of the four studies, two employed quasi-experimental designs, one used survey methods, and one adopted a literature review approach. Overall, the findings indicate that TPSR-based learning is associated with improvements in personal and social responsibility, positive behavior regulation, and supportive learning climates, although direct evidence linking TPSR to online gaming behavior remains limited.

    Conclusions: The findings suggest that TPSR offers a promising pedagogical framework for fostering responsible behavior and social regulation among students in the digital era.
    APA Citation Style
    Septiana, R. A. , & Juliantine, T. (2025). Teaching personal and social responsibility: An analysis of TPSR-based behaviors in physical education. Physical Education and Sports: Studies and Research, 332-343. https://doi.org/10.56003/pessr.v4i3.647
  • Open Access

    The relationship between limb length and lower-limb explosive power on squat-style long jump performance in junior secondary students

    Karina Octaviani1, Siti Nurrochmah2
    1. State University of Malang , ID
    2. State University of Malang , ID
    2025-07-01
    doi https://doi.org/10.56003/pessr.v4i2.561
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 01 July 2025
    |
    page 103-114
    Abstract

    Background: To determine the relationship between leg length and leg muscle explosive power with squat style long jump performance applied to junior high school students.

    Objectives: This study examines the relationship between leg length, leg muscle explosive power, and the ability to jump squatting style long.

    Methods: The method used is a quantitative descriptive design with a correlational study. The study population amounted to 60 male students in class VIII. Sampling using the Purposive Proportional Systematic Random Sampling technique amounted to 45 students. The collected data were analyzed using three prerequisite tests: data normality test, homogeneity test, and linearity test. After fulfilling the prerequisite test requirements, it can be continued with 4 hypothesis tests, product moment test, multiple correlation test, regression equation line, and practical contribution and relative contribution.

    Results: The data obtained using inferential statistics in multiple correlation analysis is complemented by multiple regression analysis. The results of the multiple correlation test obtained a coefficient = 0.687 and Sig. P = 0.001 < a = 0.05.

    Conclusions: The study concludes a positive and linear relationship between leg length and leg muscle explosive power with squat-style long jump performance. Based on these findings, further research is recommended to explore additional variables such as speed, flexibility, and confidence, which may influence squat-style long jump performance.

    APA Citation Style
    Octaviani, K. , & Nurrochmah, S. (2025). The relationship between limb length and lower-limb explosive power on squat-style long jump performance in junior secondary students. Physical Education and Sports: Studies and Research, 103-114. https://doi.org/10.56003/pessr.v4i2.561
  • Open Access

    Development and validation of a table tennis serve skill assessment instrument for junior high school students: A psychometric approach

    Muhammad Aliffajaruddin Alfani1, M. E. Winarno2, Siti Nurrochmah3
    1. State University of Malang , ID
    2. State University of Malang , ID
    3. State University of Malang , ID
    2025-07-01
    doi https://doi.org/10.56003/pessr.v4i2.525
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 01 July 2025
    |
    page 95-102
    Abstract

    Background: The highest assessment weight in physical education lessons lies in psychomotor skills. In order to find out how far the competencies possessed by students, a clear and comprehensive assessment tool or instrument is needed.

    Objectives: The research aims to develop a test instrument for forehand and backhand service skills in table tennis small ball games.

    Methods: The development of this instrument uses a research and development scheme, with predetermined steps (1) determining objectives, (2) analyzing literature, (3) developing specifications, (4) administering, (5) conducting tests, (6) analyzing data validity, reliability, and objectivity. The cluster sampling procedure was conducted on students aged 13-15 who met the inclusion criteria, involving junior high school students (n=80), consisting of 41 female students and 39 male students. Data were analyzed using IBM SPSS Statistics version 11.0. The basis for decision-making is the Pearson correlation test. The analysis technique in the reliability test uses a test and retest external estimation approach.

    Results: The forehand serve variable has a calculated r-value of 0.456> r-table 0.312, and the backhand serve variable obtained a calculated R-value of 0.352> r-table 0.312, so the table tennis skill instrument on that variable was declared valid. At the same time, the reliability test shows a value above 0.70; the instrument that has been prepared can be declared reliable.

    Conclusions: The assessment instrument for forehand and backhand serve skills in table tennis games for junior high school students has met the validity and reliability criteria. This shows that the instrument is suitable for teachers as an objective and consistent measuring tool in evaluating basic table tennis skills in students. Recommendations for future studies are encouraged to expand the sample size and integrate digital features to enhance the scalability and objectivity of the assessment.

    APA Citation Style
    Alfani, M. A. , Winarno, M. E. , & Nurrochmah, S. (2025). Development and validation of a table tennis serve skill assessment instrument for junior high school students: A psychometric approach. Physical Education and Sports: Studies and Research, 95-102. https://doi.org/10.56003/pessr.v4i2.525
  • Open Access

    Improving physical self-perception and health-related fitness through gamification in physical education: A cluster randomized controlled trial

    Ferdinando Cereda1
    1. The Catholic University of the Sacred Heart in Milan , IT
    2026-03-08
    doi https://doi.org/10.56003/pessr.v5i1.677
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 08 March 2026
    |
    page 7-27
    Abstract

    Background: The global decline in adolescent physical activity necessitates pedagogical innovation to counter disengagement. Traditional norm-referenced physical education (PE) often alienates less skilled students, whereas gamification offers a promising criterion-referenced strategy to enhance motivation and learning.

    Objectives: This study investigated the efficacy of a 12-week gamified didactic intervention on perceived physical self-concept, health-related fitness, and physical activity enjoyment among high school students.

    Methods: A two-arm, parallel-group, cluster randomized controlled trial (Cluster-RCT) was conducted with 210 Italian adolescents (mean age 15.4 ± 0.9 years) nested within 10 intact classes (average cluster size = 21). Intact classes were randomised to an experimental group (gamified ‘MoveQuest’ module, k = 5) or a control group (traditional direct instruction, k = 5). Data were collected using the Revised Physical Self-Perception Profile (PSPP-R-IT), the ALPHA-FIT test battery, and the Physical Activity Enjoyment Scale (PACES). Following a per-protocol analytical approach, Linear mixed models (LMMs) were employed to analyse the data, accounting for the nested structure of the educational setting and handling cluster-level variance intraclass correlation coefficients (ICCs). Significance levels were interpreted considering the multiplicity of outcomes.

    Results: Significant group × time interactions were observed, with the gamified group demonstrating superior improvements in sports competence (d = 0.65), physical self-worth (d = 0.58), and enjoyment (d = 0.82) compared to the control group. Physiologically, the experimental group showed significantly greater gains in cardiorespiratory fitness (V̇O₂ max) and agility, while body attractiveness remained stable in both groups.

    Conclusions: Gamified didactics significantly enhance psychological engagement and specific motor performance parameters by prioritising individual progress over social comparison. This approach represents a valuable pedagogical tool for fostering physical literacy in secondary PE.
    APA Citation Style
    Cereda, F. (2026). Improving physical self-perception and health-related fitness through gamification in physical education: A cluster randomized controlled trial. Physical Education and Sports: Studies and Research, 7-27. https://doi.org/10.56003/pessr.v5i1.677
  • Open Access

    A critical analysis of the disconnection between science and practice in weight training

    Ferdinando Cereda1
    1. The Catholic University of the Sacred Heart in Milan , IT
    2025-04-07
    doi https://doi.org/10.56003/pessr.v4i1.499
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 07 April 2025
    |
    page 46-59
    Abstract

    Background: Resistance training (RT) has emerged as a powerful tool for health promotion, with substantial scientific evidence supporting its beneficial effects across multiple physiological systems and psychological domains. Despite this robust knowledge base, a significant disconnection persists between scientific evidence and practical implementation in both clinical and everyday settings.

    Objectives: This study aims to critically examine this science-practice gap by analyzing common misconceptions surrounding RT and proposing strategies to enhance knowledge translation.

    Methods: Through a narrative review of scientific literature from PubMed, Scopus, and Google Scholar, the research synthesizes evidence regarding RT's scientifically validated benefits, prevalent myths, and effective communication approaches.

    Results: Findings show a concerning lack of scientific awareness among practitioners and end-users. Persistent misconceptions, such as "RT reduces flexibility" and "plant-based proteins are inferior for muscle hypertrophy," continue to circulate despite contradictory evidence.

    Conclusions: Improved scientific communication via targeted educational programs, digital platforms, and collaboration between researchers and policymakers is urgently needed to bridge this gap and maximize RT’s public health impact.

    APA Citation Style
    Cereda, F. (2025). A critical analysis of the disconnection between science and practice in weight training. Physical Education and Sports: Studies and Research, 46-59. https://doi.org/10.56003/pessr.v4i1.499
  • Open Access

    Enhancing locomotor skills in preschoolers through play jump rope

    Nancy Trisari Schiff1, Andy Supriady2
    1. Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Pasundan , ID
    2. Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Pasundan , ID
    2026-04-14
    doi https://doi.org/10.56003/pessr.v5i1.652
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 14 April 2026
    |
    page 135-146
    Abstract

    Background: Fundamental Motor Skills (FMS), particularly in the Locomotor Skills domain, are an essential prerequisite for lifelong physical participation. However, the dominance of a sedentary lifestyle threatens young children's mastery of these skills.

    Objectives: This study aims to test and prove the effectiveness of the jump rope play intervention program in improving locomotor skills in 5–6-year-old children.

    Methods: This research uses a quasi-experimental one-group pretest-posttest design. The sample consisted of 19 males and 11 females, for a total of 30 children. Locomotor skills are measured objectively using the Locomotor subtest of the Test of Gross Motor Development-2 (TGMD-2). The Jump Rope Game intervention was implemented in a structured manner over 8 weeks (3 sessions/week). The data were analyzed using the Paired-Samples T-Test.

    Results: The research results show a highly significant improvement in locomotor skills scores after the intervention. The average score increased from 23.30 on the pretest to 27.87 on the posttest, reflecting a 19.61% increase. The paired-samples t-test yielded a p-value of 0.000 (p<0.05), confirming that the difference between the two measurements was statistically significant.

    Conclusions: Jump rope games have proven to be an effective, efficient, and enjoyable intervention for significantly improving young children's locomotor skills. This research recommends integrating inexpensive, easily accessible play-based activities into the early childhood education curriculum as a practical strategy to support physical literacy and address basic movement deficits.

    APA Citation Style
    Schiff, N. T. , & Supriady, A. (2026). Enhancing locomotor skills in preschoolers through play jump rope. Physical Education and Sports: Studies and Research, 135-146. https://doi.org/10.56003/pessr.v5i1.652
  • Open Access

    Associations between physical activity intensity and motor balance in elementary school students: A sequential explanatory mixed-methods study

    Fahrurrohman Firdaus1, Indra Safari2, Rizal Ahmad Fauzi3
    1. Indonesian University of Education , ID
    2. Indonesian University of Education , ID
    3. Indonesian University of Education , ID
    2026-04-01
    doi https://doi.org/10.56003/pessr.v5i1.706
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 01 April 2026
    |
    page 47-56
    Abstract

    Background: Children in primary school are becoming more sedentary due to advances in digital technology, which may reduce their physical activity levels. The development of motor skills, especially balance, which is an essential feature of children's motor abilities, can be impacted by a lack of physical activity.

    Objectives: This study aimed to examine the association between physical activity intensity and motor balance in elementary school students.

    Methods: This study used a sequential explanatory mixed-methods design. The quantitative phase involved 50 students selected using saturated sampling, while the qualitative phase involved teachers and students selected purposively. Physical activity intensity was measured using the Physical Activity Questionnaire for Older Children (PAQ-C), while motor balance was assessed using the Balance Beam Test. Quantitative data were analyzed using Spearman's rank correlation, and qualitative data were analyzed using thematic analysis in NVivo.

    Results: With a correlation coefficient of r = 0.687 and p < 0.05, the analysis demonstrated a strong, substantial positive link between motor balance levels and physical activity intensity. The intensity of physical activity accounted for 47.2% of motor balance. Qualitative research revealed that students with high levels of physical activity were more likely to engage in active play, such as running outside, cycling, and soccer, which, in turn, indirectly improve balance and postural stability.

    Conclusions: This study demonstrates that physical activity intensity plays an important role in the development of motor balance among elementary school students. These findings highlight the importance of integrating active movement-based learning strategies in physical education programs.

    APA Citation Style
    Firdaus, F. , Safari, I. , & Fauzi, R. A. (2026). Associations between physical activity intensity and motor balance in elementary school students: A sequential explanatory mixed-methods study. Physical Education and Sports: Studies and Research, 47-56. https://doi.org/10.56003/pessr.v5i1.706
  • Open Access

    The effect of resistance band training on the forehand smash speed of youth male badminton singles players

    Danan Satria Rahadhi1, Yopi Kusdinar2, Patriana Nurmansyah Awwaludin3, Mulyana Mulyana 4
    1. Indonesia University of Education , ID
    2. Indonesia University of Education , ID
    3. Indonesia University of Education , ID
    4. Indonesia University of Education , ID
    2025-04-30
    doi https://doi.org/10.56003/pessr.v4i1.524
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 30 April 2025
    |
    page 60-70
    Abstract

    Background: Forehand smash shots kill opponents with explosive blows in a badminton game.  In hitting a forehand smash, there are several problems, one of which is the speed of the punch.

    Objectives: This study is designed to investigate and identify alternative exercises that can enhance the speed of smash shots. The findings of this study are expected to provide valuable insights for athletes and trainers, aiding in the development of effective training programs.

    Methods: The research method used in this study is an experimental method with a quantitative approach and a Two Group Pretest-Posttest Design research design. The population in this study were PB Pasundan Bandung badminton athletes, totaling 30 athletes, with a sample of 20 people using a purposive sampling technique. The instrument in this study used a smash shot speed test using the Velocity Speed Gun tool. The data was processed and analyzed using the normality test with Shapiro-Wilk and then analyzed using the independent t-test with SPSS 23.

    Results: The T-test value is with a Sig value. (2-tailed) of 0.00, based on the test results, the Sig value. (2-tailed) <0.05 so that H0 is rejected. So, resistance band training has a significant effect on increasing the speed of forehand smash shots.

    Conclusions: In conclusion, the consistent use of resistance bands in training sessions could be a game-changer in boosting the speed of forehand smash shots for badminton athletes. These results strongly advocate integrating resistance band training into early-stage badminton training programs. Future studies could further explore its long-term effects and application across different age groups, fostering hope for the continued evolution of training methods in badminton.

    APA Citation Style
    Rahadhi, D. S. , Kusdinar, Y. , Awwaludin, P. N. , & Mulyana , M. (2025). The effect of resistance band training on the forehand smash speed of youth male badminton singles players. Physical Education and Sports: Studies and Research, 60-70. https://doi.org/10.56003/pessr.v4i1.524
  • Open Access

    Coping Strategies of Students in the Online Teaching and Learning of Physical Education

    Davidsol Mendoza1
    1. Batangas State University , PH
    2023-04-20
    doi https://doi.org/10.56003/pessr.v2i1.207
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 20 April 2023
    |
    page 10-25
    Abstract

    Background: The emergence of Covid-19 pandemic has brought a lot of changes in the educational system of the country. As the new normal of teaching and learning arose, challenges did the same. There are the teachers and students who must adopt certain adjustments to cope up with the implications of online classroom just to acquire knowledge and reach the target learning without freezing the education.

    Objectives: This study was conducted with the purpose of determining the problems encountered and the coping strategies of the students in the online teaching and learning of Physical Education.

    Methods: This study is a descriptive quantitative type of research. Participants were 255 randomly selected students of PE 103-Individual and Dual Sports. In collection of data needed, the researchers utilized a survey questionnaire that contained questions about student’s experiences, students coping strategies, and problems encountered by the students in the online teaching teaching and learning of Physical Education.

    Results: The results shows that most of the students strongly agreed with the instruction and assessment utilized by their PE instructors; in terms of students coping strategies, most of the students shows less interest in performing physical activities during online classes, and also most of the students engaged in listening to calming music to relax; and in terms of the problems that they have encountered, most of the students experienced problem with their online connections, and most of the students disagree that they have poor comprehensions during online classes.

    Conclusion: It is concluded that within the experiences of students towards instruction, physical education instructors utilized digital platforms in discussing lessons and gave considerable time for the students to finish and submit all the assigned tasks.  Students had engaged themselves in listening to calming music that helps them avoid stress during online learning but engaged less in doing an activity such as stretching for their physical health. Most of the students highly encountered difficulties towards internet connection during online individual and dual sports but they still have a high comprehension level.

    APA Citation Style
    Mendoza, D. (2023). Coping Strategies of Students in the Online Teaching and Learning of Physical Education. Physical Education and Sports: Studies and Research, 10-25. https://doi.org/10.56003/pessr.v2i1.207
  • Open Access

    Association between ADHD symptom severity and motor activity in preschool children: A cross-sectional study

    Adnan Faris Naufal1, Chevanya Diva Titania Davinci2, Anida Azkia Fitri3
    1. Department of Physiotherapy, Faculty of Health Science, Universitas Muhammadiyah Surakarta , ID
    2. Department of Physiotherapy, Faculty of Health Science, Universitas Muhammadiyah Surakarta , ID
    3. Department of Physiotherapy, Faculty of Health Science, Universitas Muhammadiyah Surakarta , ID
    2026-08-24
    doi https://doi.org/10.56003/pessr.v5i2.777
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 24 August 2026
    |
    page 220-232
    Abstract

    Background: Attention-deficit/hyperactivity disorder (ADHD) is a neurodevelopmental disorder characterized by inattention, hyperactivity, and impulsivity. Objective measurement of motor activity may complement parent-reported assessment of ADHD symptoms.

    Objectives: This study aimed to examine the association between ADHD Rating Scale-5 scores and step counts, used as an objective indicator of motor activity, among children aged 4–6 years.

    Methods: A cross-sectional observational study was conducted among 110 children aged 4–6 years selected through purposive sampling. ADHD symptoms were assessed using the parent-completed ADHD Rating Scale-5, while step counts were measured using a digital pedometer during a 15-minute school recess. Data normality was assessed using the Kolmogorov–Smirnov test. Pearson's product–moment correlation was used to examine the association between total ADHD Rating Scale-5 scores and step counts, whereas Spearman's rank correlation was used for the Inattention and Hyperactivity–Impulsivity domain scores.

    Results: Total ADHD Rating Scale-5 scores showed a very strong positive correlation with step counts (r = .865, p < .001). At the domain level, Inattention scores showed a strong positive correlation with step counts (ρ = .756, p < .001), while Hyperactivity–Impulsivity scores showed a very strong positive correlation (ρ = .818, p < .001).

    Conclusions: Higher ADHD symptom scores were strongly associated with higher motor activity, as indicated by step counts, among preschool children. Step-count measurement may provide a simple objective measure that complements parent-reported assessment of ADHD symptoms; however, it should not be interpreted as a diagnostic measure for ADHD.

    APA Citation Style
    Naufal, A. F. , Davinci, C. D. T. , & Fitri, A. A. (2026). Association between ADHD symptom severity and motor activity in preschool children: A cross-sectional study. Physical Education and Sports: Studies and Research, 220-232. https://doi.org/10.56003/pessr.v5i2.777
  • Open Access

    Immediate effect of thoracic spinal manipulation versus passive stretching on upper trapezius pain in university students: A randomized controlled trial

    Sherin Nada Salsabila1, Adnan Faris Naufal2
    1. Universitas Muhammadiyah Surakarta , ID
    2. Universitas Muhammadiyah Surakarta , ID
    2025-11-26
    doi https://doi.org/10.56003/pessr.v4i3.634
    Creative Commons Attribution-ShareAlike License OPEN ACCESS
    Published Online: 26 November 2025
    |
    page 250-265
    Abstract

    Background: Pain disorders in the upper trapezius muscle are often experienced by students due to non-ergonomic postures and excessive duration of device use. Interventions such as spinal manipulation and stretching exercises are non-invasive interventions often used to reduce pain and improve muscle function.

    Objectives: This study compares the effectiveness of two interventions in reducing trapezius muscle pain among university students.

    Methods: This randomized controlled trial involved 40 physiotherapy students divided equally into two intervention groups. Group I received thoracic spinal manipulation, and Group II received passive stretching. Each intervention was administered in a single 15-minute session. Pain intensity was measured using the Numeric Rating Scale (NRS) before and immediately after treatment. Data were analyzed using the Wilcoxon Signed-Rank test for within-group comparisons and the Mann–Whitney U test for between-group analysis, with an alpha level of 0.05.

    Results: The Wilcoxon test revealed a significant decrease in pain within both groups (Group I: median pre 4.5 [3.63–5] to post 2.5 [1.50–3.38], p = 0.000, r = 0.879; Group II: median pre 4.25 [3–5] to post 1 [0.13–3], p = 0.000, r = 0.84), indicating a significant effect of both interventions. The Mann–Whitney U test showed no statistically significant difference in pain reduction between the two groups (median pain difference = 2 [1–3] for both, U = 186.5, Z = –0.375, p = 0.707, r = 0.06).

    Conclusions: Both thoracic spinal manipulation and passive stretching were effective in reducing upper trapezius pain immediately after a single session, but no significant difference was found between the two interventions. These findings suggest that both approaches provide comparable short-term benefits; however, further research with larger samples, multiple sessions, and more extended follow-up periods is needed to confirm their long-term efficacy.

    APA Citation Style
    Salsabila, S. N. , & Naufal, A. F. (2025). Immediate effect of thoracic spinal manipulation versus passive stretching on upper trapezius pain in university students: A randomized controlled trial. Physical Education and Sports: Studies and Research, 250-265. https://doi.org/10.56003/pessr.v4i3.634
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