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Enhancing locomotor skills in preschoolers through play jump rope
Nancy Trisari Schiff1, Andy Supriady21. Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Pasundan , ID2. Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Pasundan , ID2026-04-14|page 135-146AbstractBackground: Fundamental Motor Skills (FMS), particularly in the Locomotor Skills domain, are an essential prerequisite for lifelong physical participation. However, the dominance of a sedentary lifestyle threatens young children's mastery of these skills.
Objectives: This study aims to test and prove the effectiveness of the jump rope play intervention program in improving locomotor skills in 5–6-year-old children.
Methods: This research uses a quasi-experimental one-group pretest-posttest design. The sample consisted of 19 males and 11 females, for a total of 30 children. Locomotor skills are measured objectively using the Locomotor subtest of the Test of Gross Motor Development-2 (TGMD-2). The Jump Rope Game intervention was implemented in a structured manner over 8 weeks (3 sessions/week). The data were analyzed using the Paired-Samples T-Test.
Results: The research results show a highly significant improvement in locomotor skills scores after the intervention. The average score increased from 23.30 on the pretest to 27.87 on the posttest, reflecting a 19.61% increase. The paired-samples t-test yielded a p-value of 0.000 (p<0.05), confirming that the difference between the two measurements was statistically significant.
Conclusions: Jump rope games have proven to be an effective, efficient, and enjoyable intervention for significantly improving young children's locomotor skills. This research recommends integrating inexpensive, easily accessible play-based activities into the early childhood education curriculum as a practical strategy to support physical literacy and address basic movement deficits.
APA Citation StyleSchiff, N. T. , & Supriady, A. (2026). Enhancing locomotor skills in preschoolers through play jump rope. Physical Education and Sports: Studies and Research, 135-146. https://doi.org/10.56003/pessr.v5i1.652 -
The effect of game-based learning variations on elementary school students’ straddle jump gymnastics skills
Fadhilah Nurwahid1, Rizal Ahmad Fauzi2, Adang Sudrazat31. Indonesian University of Education , ID2. Indonesian University of Education , ID3. Indonesian University of Education , ID2026-04-01|page 57-67AbstractBackground: Physical education in primary schools is essential for the development of students' motor skills, including gymnastic abilities such as the straddle leap. In fact, numerous students continue to struggle to execute these movements accurately because of repetitive teaching approaches that fail to engage them actively. Consequently, a more stimulating and diverse educational methodology, including game-based activities, is required.
Objectives: This study examines the impact of fluctuations in game-based learning on the enhancement of straddle jump gymnastics skills among primary school students.
Methods: This research employed a quantitative methodology using a pre-experimental framework, namely the One-Group Pretest–Posttest Design. The study population comprised all 40 fourth-grade students at Citungku Elementary School, who were sampled using a total sampling technique. Data were gathered via a practical examination of straddle jump movement proficiency, adhering to the Australian Gymnastic Federation's evaluation criteria, which encompass four components: the initiation, propulsion, suspended posture, and landing. The intervention lasted four weeks and included eight sessions featuring activities such as frog leaps, mirror jumps, rope jumping, and hopscotch, all aimed at training the elements of the straddle jump. The Shapiro-Wilk normality test and paired-samples t-test were conducted in SPSS version 27 for data analysis.
Results: The study found an improvement in students' capabilities following the implementation of game-based learning modifications. The mean pretest score of 58.00 rose to 74.76 in the posttest. The paired-samples t-test yielded a t value of -9.894 and a p-value of 0.001 (< 0.05), indicating a significant difference between pre- and post-treatment outcomes. This demonstrates that the executed game activities facilitated improvements in students' motor coordination, push-off strength, body control during floating, and landing methods during the straddle jump movement.
Conclusions: Variations of game-based learning, including frog jumping, mirror jumping, rope jumping, and hopscotch, have demonstrated efficacy in enhancing straddle jumping gymnastics skills among elementary school students while fostering a more dynamic and pleasurable physical learning experience.
APA Citation StyleNurwahid, F. , Fauzi, R. A. , & Sudrazat, A. (2026). The effect of game-based learning variations on elementary school students’ straddle jump gymnastics skills. Physical Education and Sports: Studies and Research, 57-67. https://doi.org/10.56003/pessr.v5i1.705












