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Improving physical self-perception and health-related fitness through gamification in physical education: A cluster randomized controlled trial
Ferdinando Cereda11. The Catholic University of the Sacred Heart in Milan , IT2026-03-08|page 7-27AbstractBackground: The global decline in adolescent physical activity necessitates pedagogical innovation to counter disengagement. Traditional norm-referenced physical education (PE) often alienates less skilled students, whereas gamification offers a promising criterion-referenced strategy to enhance motivation and learning.
Objectives: This study investigated the efficacy of a 12-week gamified didactic intervention on perceived physical self-concept, health-related fitness, and physical activity enjoyment among high school students.
Methods: A two-arm, parallel-group, cluster randomized controlled trial (Cluster-RCT) was conducted with 210 Italian adolescents (mean age 15.4 ± 0.9 years) nested within 10 intact classes (average cluster size = 21). Intact classes were randomised to an experimental group (gamified ‘MoveQuest’ module, k = 5) or a control group (traditional direct instruction, k = 5). Data were collected using the Revised Physical Self-Perception Profile (PSPP-R-IT), the ALPHA-FIT test battery, and the Physical Activity Enjoyment Scale (PACES). Following a per-protocol analytical approach, Linear mixed models (LMMs) were employed to analyse the data, accounting for the nested structure of the educational setting and handling cluster-level variance intraclass correlation coefficients (ICCs). Significance levels were interpreted considering the multiplicity of outcomes.
Results: Significant group × time interactions were observed, with the gamified group demonstrating superior improvements in sports competence (d = 0.65), physical self-worth (d = 0.58), and enjoyment (d = 0.82) compared to the control group. Physiologically, the experimental group showed significantly greater gains in cardiorespiratory fitness (V̇O₂ max) and agility, while body attractiveness remained stable in both groups.
Conclusions: Gamified didactics significantly enhance psychological engagement and specific motor performance parameters by prioritising individual progress over social comparison. This approach represents a valuable pedagogical tool for fostering physical literacy in secondary PE.APA Citation StyleCereda, F. (2026). Improving physical self-perception and health-related fitness through gamification in physical education: A cluster randomized controlled trial. Physical Education and Sports: Studies and Research, 7-27. https://doi.org/10.56003/pessr.v5i1.677 -
Fun game–based learning improves gross motor skills in early primary school children
Ahmad Muttaqin Darussalam1, Sugiharto Sugiharto2, Sapto Adi31. State University of Malang , ID2. State University of Malang , ID3. State University of Malang , ID2025-11-23|page 236-249AbstractBackground: Children who face difficulties in gross motor skill development may withdraw from physical activities, experience low self-esteem, and suffer from social anxiety. Physical education plays a vital role in fostering gross motor development, especially when delivered through enjoyable and engaging activities such as fun games.
Objectives: This study aimed to investigate the impact of fun game–based learning on the development of gross motor skills in early primary school children.
Methods: The study employed a quasi-experimental design with a non-equivalent control group. A total of 36 second-grade students from SDIT Mutiara Hati in Malang participated in this study. Participants were assigned to one of three groups: a control group, a group-based fun games intervention, and an individual-based fun games intervention. The interventions were implemented three times a week for 30 minutes over a period of seven weeks. Gross motor skills were measured before and after the intervention using the Test of Gross Motor Development–Third Edition (TGMD-3), a reliable and validated instrument. Data were analyzed using homogeneity and normality tests, paired-sample t-tests, one-way ANOVA, and Tukey's HSD post hoc tests, with a significance level set at p < 0.05 (SPSS version 25).
Results: Both the individual and group fun game–based learning interventions produced significant improvements in gross motor skills compared with the control group (p < 0.05). Moreover, a significant difference was found between the two intervention types, indicating that the mode of fun game delivery influences outcomes (p < 0.05).
Conclusions: Fun game–based learning, whether delivered individually or in groups, effectively enhances gross motor skills among early primary school children. Additionally, individual fun game–based learning demonstrated a significantly greater improvement compared to group-based learning.APA Citation StyleDarussalam, A. M. , Sugiharto, S. , & Adi, S. (2025). Fun game–based learning improves gross motor skills in early primary school children. Physical Education and Sports: Studies and Research, 236-249. https://doi.org/10.56003/pessr.v4i3.613 -
Teaching personal and social responsibility: An analysis of TPSR-based behaviors in physical education
Rama Adha Septiana1, Tite Juliantine21. Indonesia University of Education , ID2. Indonesia University of Education , ID2025-12-30|page 332-343AbstractBackground: The rapid growth of online gaming among students has raised concerns regarding behavioral regulation, responsibility, and social interaction in educational contexts.
Objectives: This study aims to systematically review empirical research on the Teaching Personal and Social Responsibility (TPSR) model and student behavioral outcomes, and to explore its potential implications for online gaming and digital behavior contexts.
Methods: A literature review was conducted using SAGE Journals and Taylor & Francis Online databases, selected due to their strong coverage of peer-reviewed research relevant to physical education and pedagogy. The search covered publications from 2014 to 2024 using the keywords “TPSR” AND “student” AND “behavior” AND (“online game” OR “gaming”). Inclusion criteria were: (1) peer-reviewed international journal articles, (2) empirical or review studies addressing TPSR and student behavior, (3) student populations, and (4) publication within the last ten years. Articles that did not explicitly address TPSR-based behavioral outcomes were excluded. From 43 initial records, 4 articles met the inclusion criteria and were synthesized using narrative synthesis.
Results: The included studies primarily focused on TPSR implementation in physical education contexts, emphasizing behavioral responsibility, psychosocial mechanisms, and pedagogical approaches. Of the four studies, two employed quasi-experimental designs, one used survey methods, and one adopted a literature review approach. Overall, the findings indicate that TPSR-based learning is associated with improvements in personal and social responsibility, positive behavior regulation, and supportive learning climates, although direct evidence linking TPSR to online gaming behavior remains limited.
Conclusions: The findings suggest that TPSR offers a promising pedagogical framework for fostering responsible behavior and social regulation among students in the digital era.APA Citation StyleSeptiana, R. A. , & Juliantine, T. (2025). Teaching personal and social responsibility: An analysis of TPSR-based behaviors in physical education. Physical Education and Sports: Studies and Research, 332-343. https://doi.org/10.56003/pessr.v4i3.647 -
Enhancing locomotor skills in preschoolers through play jump rope
Nancy Trisari Schiff1, Andy Supriady21. Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Pasundan , ID2. Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Pasundan , ID2026-04-14|page 135-146AbstractBackground: Fundamental Motor Skills (FMS), particularly in the Locomotor Skills domain, are an essential prerequisite for lifelong physical participation. However, the dominance of a sedentary lifestyle threatens young children's mastery of these skills.
Objectives: This study aims to test and prove the effectiveness of the jump rope play intervention program in improving locomotor skills in 5–6-year-old children.
Methods: This research uses a quasi-experimental one-group pretest-posttest design. The sample consisted of 19 males and 11 females, for a total of 30 children. Locomotor skills are measured objectively using the Locomotor subtest of the Test of Gross Motor Development-2 (TGMD-2). The Jump Rope Game intervention was implemented in a structured manner over 8 weeks (3 sessions/week). The data were analyzed using the Paired-Samples T-Test.
Results: The research results show a highly significant improvement in locomotor skills scores after the intervention. The average score increased from 23.30 on the pretest to 27.87 on the posttest, reflecting a 19.61% increase. The paired-samples t-test yielded a p-value of 0.000 (p<0.05), confirming that the difference between the two measurements was statistically significant.
Conclusions: Jump rope games have proven to be an effective, efficient, and enjoyable intervention for significantly improving young children's locomotor skills. This research recommends integrating inexpensive, easily accessible play-based activities into the early childhood education curriculum as a practical strategy to support physical literacy and address basic movement deficits.
APA Citation StyleSchiff, N. T. , & Supriady, A. (2026). Enhancing locomotor skills in preschoolers through play jump rope. Physical Education and Sports: Studies and Research, 135-146. https://doi.org/10.56003/pessr.v5i1.652 -
Motor activity and foreign language learning in preschool: A review of movement-based and total physical response interventions
Manuela Valentini1, Nausicaa Simone2, Alessandro Beretta31. Department of Humanities, University of Urbino Carlo Bo , IT2. Department of Humanities, University of Urbino Carlo Bo , IT3. Department of Humanities, University of Urbino Carlo Bo , IT2026-04-02|page 93-105AbstractBackground: Movement may support early foreign-language learning through embodied learning, but the preschool evidence base is fragmented.
Objective: To review empirical studies on movement-based and Total Physical Response (TPR) interventions for foreign-language learning in preschool children.
Method: This study employed a systematic review design based on PRISMA 2020 guidelines, involving database searches and citation tracking to identify empirical studies on movement-based and Total Physical Response (TPR) interventions in preschool foreign-language learning. Studies were screened using predefined eligibility criteria and appraised using the Mixed Methods Appraisal Tool (MMAT). Data from eligible studies were extracted and synthesized narratively due to methodological heterogeneity.
Results: Eight studies met the inclusion criteria. Across stronger controlled studies, semantically integrated movement generally produced more favorable vocabulary and verbal memory outcomes than sedentary teaching or less integrated movement. Evidence focused specifically on TPR was positive in terms of engagement and short-term learning, but methodologically heterogeneous and less robust.
Conclusion: Current preschool evidence supports the promise of integrated movement-based language teaching, particularly when movement is tightly aligned with instructional content. However, the evidence base remains small, largely limited to vocabulary-related outcomes, and further rigorous preschool trials are needed to clarify optimal implementation and the distinct contribution of TPR.APA Citation StyleValentini, M. , Simone, N. , & Beretta, A. (2026). Motor activity and foreign language learning in preschool: A review of movement-based and total physical response interventions. Physical Education and Sports: Studies and Research, 93-105. https://doi.org/10.56003/pessr.v5i1.694 -
The effect of peer teaching and think pair share on rhythmic gymnastics learning outcomes
Muhammad Lutfi Hasan1, Ibnu Fatkhu Royana2, Utvi Hinda Zhannisa31. Universitas PGRI Semarang , ID2. Universitas PGRI Semarang , ID3. Universitas PGRI Semarang , ID2025-08-14|page 195-203AbstractBackground: Rhythmic gymnastics plays a vital role in developing students' motor skills, coordination, and rhythm, yet many still face challenges in mastering movement concepts.
Objectives: This study compared the effectiveness of Peer Teaching and Think Pair Share (TPS) cooperative learning models in improving rhythmic gymnastics learning outcomes.
Methods: A quasi-experimental design with a two-group pretest–posttest was conducted on 68 eighth-grade students (male and female) at State Junior High School 4 Semarang, divided into Peer Teaching (n=34) and TPS (n=34) groups. Learning outcomes were assessed using a validated rhythmic gymnastics performance test, and data were analyzed descriptively with gain score calculation.
Results: The TPS group achieved a greater improvement in posttest scores (from 67.21 to 79.59; +18.41%) compared to the Peer Teaching group (from 79.18 to 79.85; +0.85%). These results indicate that TPS enhances students' understanding, coordination, and engagement in rhythmic gymnastics learning.
Conclusions: TPS is recommended for physical education teachers to improve performance, particularly for students with lower initial skills. Further studies should explore its long-term effects and retention.
APA Citation StyleHasan, M. L. , Royana, I. F. , & Zhannisa, U. H. (2025). The effect of peer teaching and think pair share on rhythmic gymnastics learning outcomes. Physical Education and Sports: Studies and Research, 195-203. https://doi.org/10.56003/pessr.v4i2.619 -
Development and validation of a table tennis serve skill assessment instrument for junior high school students: A psychometric approach
Muhammad Aliffajaruddin Alfani1, M. E. Winarno2, Siti Nurrochmah31. State University of Malang , ID2. State University of Malang , ID3. State University of Malang , ID2025-07-01|page 95-102AbstractBackground: The highest assessment weight in physical education lessons lies in psychomotor skills. In order to find out how far the competencies possessed by students, a clear and comprehensive assessment tool or instrument is needed.
Objectives: The research aims to develop a test instrument for forehand and backhand service skills in table tennis small ball games.
Methods: The development of this instrument uses a research and development scheme, with predetermined steps (1) determining objectives, (2) analyzing literature, (3) developing specifications, (4) administering, (5) conducting tests, (6) analyzing data validity, reliability, and objectivity. The cluster sampling procedure was conducted on students aged 13-15 who met the inclusion criteria, involving junior high school students (n=80), consisting of 41 female students and 39 male students. Data were analyzed using IBM SPSS Statistics version 11.0. The basis for decision-making is the Pearson correlation test. The analysis technique in the reliability test uses a test and retest external estimation approach.
Results: The forehand serve variable has a calculated r-value of 0.456> r-table 0.312, and the backhand serve variable obtained a calculated R-value of 0.352> r-table 0.312, so the table tennis skill instrument on that variable was declared valid. At the same time, the reliability test shows a value above 0.70; the instrument that has been prepared can be declared reliable.
Conclusions: The assessment instrument for forehand and backhand serve skills in table tennis games for junior high school students has met the validity and reliability criteria. This shows that the instrument is suitable for teachers as an objective and consistent measuring tool in evaluating basic table tennis skills in students. Recommendations for future studies are encouraged to expand the sample size and integrate digital features to enhance the scalability and objectivity of the assessment.
APA Citation StyleAlfani, M. A. , Winarno, M. E. , & Nurrochmah, S. (2025). Development and validation of a table tennis serve skill assessment instrument for junior high school students: A psychometric approach. Physical Education and Sports: Studies and Research, 95-102. https://doi.org/10.56003/pessr.v4i2.525 -
Impact of five-cone and ladder drill training on agility among U15 football athletes
Pupuh Harya Prembanyu1, Agus Wiyanto2, Setiyawan Setiyawan31. Universitas PGRI Semarang , ID2. Universitas PGRI Semarang , ID3. Universitas PGRI Semarang , ID2025-11-26|page 266-274AbstractBackground: Although it may seem simple, soccer has complex characteristics, which is why many children are attracted to training at soccer schools. Agility is a crucial aspect of the game, as it enables a player to move quickly, evade opponents, and control the ball effectively. At the Pemalang Regency Bina Talenta Soccer School (SSB), agility training is not conducted optimally and has not been implemented systematically with effective methods. Therefore, exercises such as the five-cone and ladder drills need to be implemented to improve player agility more effectively.
Objectives: This study aims to examine the impact of five-cone and ladder drill training on the agility of U15 football athletes.
Methods: This study used a quantitative descriptive method with a quasi-experimental approach. The experimental design was a pretest-posttest in two groups. The sampling technique used was purposive sampling with 20 players participating in a four-week training program. The instrument to measure agility was the Illinois Agility Test, with a validity level of r = 0.87. The measurement data were analyzed using a difference test with the help of SPSS software version 29.0.
Results: The five-cone drill and the ladder drill had a significant effect on agility, as both exercises had a significance value of <0.05. The five-cone drill was more effective than the ladder drill. This was due to the difference in scores between the five-cone drill, which increased by 1.04, and the ladder drill, which increased by 0.84.
Conclusions: Both training methods are effective in improving agility and can be integrated into school-based football training programs. Furthermore, the results of implementing these methods can enhance player performance and provide a valuable source of new knowledge for future researchers on agility in SSB players.
APA Citation StylePrembanyu, P. H. , Wiyanto, A. , & Setiyawan, S. (2025). Impact of five-cone and ladder drill training on agility among U15 football athletes. Physical Education and Sports: Studies and Research, 266-274. https://doi.org/10.56003/pessr.v4i3.633 -
Association between ADHD symptom severity and motor activity in preschool children: A cross-sectional study
Adnan Faris Naufal1, Chevanya Diva Titania Davinci2, Anida Azkia Fitri31. Department of Physiotherapy, Faculty of Health Science, Universitas Muhammadiyah Surakarta , ID2. Department of Physiotherapy, Faculty of Health Science, Universitas Muhammadiyah Surakarta , ID3. Department of Physiotherapy, Faculty of Health Science, Universitas Muhammadiyah Surakarta , ID2026-08-24|page 220-232AbstractBackground: Attention-deficit/hyperactivity disorder (ADHD) is a neurodevelopmental disorder characterized by inattention, hyperactivity, and impulsivity. Objective measurement of motor activity may complement parent-reported assessment of ADHD symptoms.
Objectives: This study aimed to examine the association between ADHD Rating Scale-5 scores and step counts, used as an objective indicator of motor activity, among children aged 4–6 years.
Methods: A cross-sectional observational study was conducted among 110 children aged 4–6 years selected through purposive sampling. ADHD symptoms were assessed using the parent-completed ADHD Rating Scale-5, while step counts were measured using a digital pedometer during a 15-minute school recess. Data normality was assessed using the Kolmogorov–Smirnov test. Pearson's product–moment correlation was used to examine the association between total ADHD Rating Scale-5 scores and step counts, whereas Spearman's rank correlation was used for the Inattention and Hyperactivity–Impulsivity domain scores.
Results: Total ADHD Rating Scale-5 scores showed a very strong positive correlation with step counts (r = .865, p < .001). At the domain level, Inattention scores showed a strong positive correlation with step counts (ρ = .756, p < .001), while Hyperactivity–Impulsivity scores showed a very strong positive correlation (ρ = .818, p < .001).
Conclusions: Higher ADHD symptom scores were strongly associated with higher motor activity, as indicated by step counts, among preschool children. Step-count measurement may provide a simple objective measure that complements parent-reported assessment of ADHD symptoms; however, it should not be interpreted as a diagnostic measure for ADHD.
APA Citation StyleNaufal, A. F. , Davinci, C. D. T. , & Fitri, A. A. (2026). Association between ADHD symptom severity and motor activity in preschool children: A cross-sectional study. Physical Education and Sports: Studies and Research, 220-232. https://doi.org/10.56003/pessr.v5i2.777












